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Below are the 6 most recent journal entries recorded in harlest's LiveJournal:

    Friday, October 8th, 2010
    4:57 pm
    Beyond the Hag and Hungry Goblin
    OOC: My song of anticipation for our travels on the border between banality and bedlam: http://www.youtube.com/watch?v=3xaptEjPUzg

    IC:

    A razor's edge we tread
    Again we scape the serpent's tongue
    But those who've gone are dead
    Those lost no longer walk among

    The ghosts of fallen heroes
    Of wars, of legend, of song
    Forgotten are the sorrows
    Sung by the faeries done and gone

    The darkness is unending,
    And yet we bear our swords and arrows
    To undo this great wrong
    And dedicate the hollow barrows.

    Current Mood: anxious
    Saturday, June 20th, 2009
    8:28 am
    [A scroll, with these words repeated]
    Do what is Right for the good of the Kingdom and the Realms
    -Know in your heart that what is good is not always nice
    -Know in your mind that what is right is not always easy
    Stand as Chimeron's First Line of Offense
    -Bring your mind, steel and magics to bear against all threats to the Realms
    -Dispose of these threats with the utmost attention and ferocity
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    -Practice discipline in both word and deed
    -It is you who defines your honor, and no other can take that away from you
    The Guard is Pack, and the Pack is Family
    -Never leave one of ours at the mercy of the enemy
    -Just as the actions of one reflect on the many, so too does harm against one harm us all

    Do what is right for the Kingdom and the Realms
    Do what is right for the good of the Kingdom and the Realms
    Stand as Chimeron's first line of Offense

    Conduct yourself in a manner befitting one who is a reflection of the Kingdom itself
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    The Guard is Pack, and the Pack is Family

    Do what is right for the Kingdom and the Realms
    Do what is right for the good of the Kingdom and the Realms
    Stand as Chimeron's first line of Offense

    Conduct yourself in a manner befitting one who is a reflection of the kingdom itself
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    The Guard is Pack, and the Pack is Family

    Do what is right for the Kingdom and the Realms
    Do what is right for the good of the Kingdom and the Realms
    Stand as Chimeron's first line of Offense

    Conduct yourself in a manner befitting one who is a reflection of the Kingdom itself
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    The Guard is Pack, and the Pack is Family

    Do what is Right for the good of the Kingdom and the Realms

    Stand as Chimeron's first line of Offense

    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself

    The Guard is Pack, and the Pack is Family

    Do what is Right for the Good of the Kingdom and the Realms

    Stand as Chimeron's first line of Offense

    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself

    The Guard is Pack, and the Pack is Family

    Do what is Right for the Good of the Kingdom and The Realms
    -Know in your heart that what is good is not always nice
    -Know in your mind that what is right is not always easy
    Stand as Chimeron's first line of Offense
    -Bring your mind, steel and magics to bear against all threats to the Realms
    -Dispose of these threats with the utmost attention and ferocity
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    -Practice discipline in both word and deed
    -It is you who defines your honor, and no other can take that away from you
    The Guard is Pack, and the Pack is Family
    -Never leave one of ours at the mercy of the enemy
    -Just as the actions of one reflect on the many, so to does harm against one harm us all

    Do what is Right for the good of the Kingodom and the Realms
    -Know in your heart that what is good is not always nice
    -Know in your mind that what is right is not always easy
    Stand as Chimeron's first line of Offense
    -Bring your mind, steel and magics to bear against all threats to The Realms
    -Dispose of these threats with the utmost attention and ferocity
    Conduct yourself in a worthy fashion befitting one who is a reflection of the Kingdom itself
    -Practice discipline in both word and deed
    -It is you who defines your honor, and no other can take that away from you
    The Guard is Pack, and the Pack is Family
    -Never leave one of ours at the mercy of the enemy
    -Just As do the actions of one reflect upon the many, so too does harm upon one harm us all.
    Monday, February 12th, 2007
    8:06 pm
    A Forgotten Enemy...
    A little over a week ago, the waxing of winter brought Tom Rime the Ice Mage once again to the fore of concerns affecting the known Realms. Over the last year since the information-gathering expedition to the Death Point (Near Rathkeale), there was unfortunately little planning. About a month ago, I began contacting others who were involved before and those I believed trustworthy in order to organize for another expedition, this time to the Shadow Point (at the Mountain of Shadow).

    From what was gathered by Metron, Laurante and Magnus around the time of the Feast of Min last year, there had apparently been an unusual presence among the shadow wolves. It appeared to be giving power to the alpha of a pack of them by the accounts I was given, and for some reason I have a vague recollection of bits and pieces of the expedition myself, as though I was somehow there. Anyway, this unusual presence was apparently attacked by another General of the Kerrigor's(The Guardian of the Death Point) armies, called Seven. The two attending undead were easily dispatched, but something happened to the wolf when he defeated Seven, and some sort of power struggle began between Seven and the wolf-thing over dominance of one body. I'm not sure what happened after that. Things seemed to get a bit more hostile, and the small party had to leave. Seven/the wolf wandered aimlessly, arguing with itself... it may have left the area, or not.

    As I arrived and saw a lit tavern in the distance, I was aware of a great looming lump of shadow that obscured most of the fading sunset.

    Well, actually, the first thing I saw as I arrived was the ground. I still haven't gotten the hang of landing. I wonder if the person who started doing this ever really learned how to land well? Broke a good deal of myself... I had lost count of the bones by the time I'd pulled myself together. Anyway, back to the important stuff.

    The ley line I'd grabbed had thrown me within a day's walk of the Mountain of Shadow... or a slightly lesser run. Exhausted, I limped into the tavern to meet up with those who had exchanged missives and a few personal meetings with me: Mythguard was not in full force, but even without Khol and Phyre, my closer correspondents in this matter, they were receptive to solving the problem of the Pentagram. Ivory was a little late to arrive, but Iacob, Cain and Faelinn were all there to help. Brighthammer showed up, as did a select few others, including a pair of tinkers who tormented me to no end with their irritating antics. My tolerance waned increasingly over the weekend, but I was able to endure. After all, no terrible consequences came of their actions, to my knowledge.

    Tom was there, in one form or another, and beckoned for my attention. I discussed the plan (at least, the plan I was telling Tom to cover up my intentions) to test the theory that Tom had no power at the Shadow point by venturing there with a party and using Tom's artifacts to target and unveil the possible illusions obscuring the differences between the shadow wolves and the oddity encountered in the summer. I informed him that I had other things to tend to, but that I would speak with him soon.

    My goal to destroy the Pentagram had been mostly failed as a covert endeavor, but I tried to maintain some secrecy of the plans for the next few days, corresponding in seperation from Tom's artifacts (as well as the female Ice Construct who was present housing Tom's perception.) It soon became evident that Brighthammer and Tom had spoken, and Tom had made it apparent that he understood exactly what we were doing... and wanted to help us. He also mentioned that he was dedicating all of his resources to a very special project that he would not disclose any details of. When I asked if it was something to help the Realms, he answered with a very suspicious "Yes," and said that he was very excited.

    Tom's resources being tied up, we had to look to other ways to protect ourselves in our investigative (and ultimately dangerous) quest. Faelinn, carrying Dakran's spirit in the absence of a true body, was able to call upon Luna to give us something of an edge. Although normally speech is not possible in the Shadow point (and magical speech extremely limited), we could speak normally by touching Dakran's manifested spirit while at the Mountain of Shadow, or touching Faelinn. This allowed us to access more of our arcane resources as we needed, saving us several times from certain death at the claws of what seemed to be rogue packs of Shadow wolves. Tom was, however, unable to show them as anything but what they were. In fact, we were fooled by the leader of the rogue pack into believing he was an injured pup. He was able to speak, however, and we soon found the truth from Dakran. The wolves intruding were what he called the Black Pack, mortal enemies of the Madra Alta wolves that Dakran was once alpha of in life. They are evil and corruptive; creatures that upset the natural balance who must be cleansed from the world.

    We soon came into the Shadow Point itself, as evidenced by the presence of Fenris. Avendar of Mythguard had managed to contact Hel, Norse Goddess of the Underworld (and sympathizer to Fenris' fate to be chained up until Ragnarok, the Norse "End of the World"), seeking the method to free Fenris or the possibility of his relocation. I was unable to speak to Fenris directly until I was able to retrieve Faelinn, who had, with several others, discovered a divine gift from Luna in an unlikely fallen tree; a piece of rock that contained what we now know is Moonsteel; a divine metal of Luna that can slay the Black Pack, according to Dakran. When I was able to speak with Fenris, I asked of how he could be freed, and if he could be persuaded not to end the world if he was freed. The Norse Wolf God claimed his fate as an inevitability. "Whether you free me now or never free me, someday, I will consume Odin and the world. This is the way things are. Return things to nature. Return things to chaos. It is the way of nature."

    With such a grave risk, most of the party seemed a lot more reluctant to release the Great Shadow Wolf, but I still entertain the idea as a possible solution... especially if there's a critical moment where the King of Corruption has to focus himself completely in our world. If the destroyer of worlds could not escape the belly of the God of All Wolves, it might save countless other unknown worlds from the pervasive corruption that has been and is presently festering in the Lost Kingdoms. The other decided factor was that although Fenris could control the Shadow Wolves without issue, the Black Pack attacked us at their leisure, obeying the God of Wolves only when he could see what they were doing. Fenris was not concerned with their presence despite this- I have a feeling he was blinded by the deception of the true Master of this point, which did not seem to be Tom Rime the Ice Mage... We were being attacked even as we tried to discuss the possibility of freeing Fenris. If the prophecy was inevitable like just about any other prophecy that has -nearly- doomed the Realms, then I was almost positive that we'd be able to do something about it whether Fenris was released now or later. We were forced to flee to avoid heavy losses- Dakran flew to our defense, and his spirit was grievously wounded due to the inability to communicate that made it difficult to get people to move out.

    I did not see Dakran leave with us. I had failed my faith. It was my hesitance and my overthinking that had caused us all to linger there, and my determination to make sure everyone was out that caused us all to slow down in leaving while Dakran jumped to defend us. I believed at the time that I had caused the death of one of the forefathers of my faith, from whom I still had much to learn. Momentarily broken, I dragged my feet returning... and felt myself move with the rest of the party being yanked into a new place by what felt like ley line travel. Tom had placed us somewhere a little less touched by the cold of the north for the evening.

    Despite the rise in temperature, it was still winter here. I stood out in the cold night, and cried like an injured child outside the tavern, face to the wall. I'm not sure why I felt so empty. It was as though a wall I had always relied on no longer existed. I had nothing to encourage me. I almost succumbed to regret, but the tears were dry. It's funny how things seem to work out. I felt terrible, so crying seemed like the right thing to do to express it. But I'm not like the people here... I'm not like the humans I emulate.

    I was relieved I hadn't wasted any real tears when Faelinn informed me that Dakran had survived, albeit wounded deeply as a spirit. People were tired. There was some continued discussion, and I grew increasingly exasperated with the lack of progress despite the risks we had taken. I had come to the Mountain of Shadow to begin the process of removing Guardians, breaking points and dismantling the Geomancy that had bound the ley lines of the land unnaturally for ten millenia.

    Things weren't done yet, though. I'm not sure if Tarnisha introduced me to liquid "Magic Brownies" on the first night or the next. I'm not sure if I'm ever going to trust her alchemy again- it seems to have some pretty weird side effects. I had indigestion, strange cravings for snack food and ... well, I really did relax. That was, however, after Brighthammer had knocked me out for five minutes or so with a good punch after I had tried to explain how frustrating it was to have accomplished almost nothing with the night's questing. I'll admit I had perhaps become a bit unreasonable, but... It really was frustrating. How am I supposed to purge corruption from the world with so little help at crucial moments from the people I trust to stand by me and do what needs to be done?

    Anyway, when Tarnisha -did- introduce me to her Magic Brownies, I believe I experienced my first Seance... with Odin, Elder of the Norse Gods. It must've been the next day, but the experience still seems a bit disjointed in my mind. At least I know it happened on Friday or Saturday. It must have been Friday, after most people had retired for the night.

    Odin is the God of Bravery in Battle, Craftiness and Wisdom. After I explained my purpose in restoring the ley lines to the land by destroying the Pentagram, he told us a few important things: his blood-brother Loki was bound in his own entrails beneath the earth for setting loose Fenris, who killed Baldur, who I believe was Odin's son and the Norse God of ... something. I'll have to research that. Odin claims that Baldur died because he had a weakness, and that he himself has none. Odin explained, when asked, that Fenris was bound in chains of Shadow that could only be forged by three forces. The Shadow Point, Loki, and himself. He said that someday the Wolf -would- eat him, but it would not be if we released him. We had learned that the Horn of Ragnorak, an artifact sacrificed to a native hero of the Realms who had traveled to another plane, could be used to summon Fenris with enough power to cause him to break his chains. Odin claimed that he could handle the Wolf God as long as it was not his blood brother Loki who blew the horn, presumably because a God has more power wielding such an artifact than a mortal.

    It's very possible, without any proof of Loki's state (I'm not sure if anyone can really hear him screaming every few hours from the underworld as Odin said, no matter how carefully we all listen) that the seance could be a trick. Through careful discussion, the best solution would be to venture to the underworld in order to verify Loki's still bound down there, with Hel's permission. As the Goddess sympathizes with the Great Shadow Wolf's plight, she would likely allow us to do anything to help free him, even temporarily.

    I've been practicing as much as possible lately... I'll continue writing about this later. That's about everything important from the Second day of the Second month of the year 1007.
    Tuesday, November 28th, 2006
    6:02 pm
    Time...
    Well, so far, the Colorless will claim me if I cannot lift their curse, the Ogre will claim me until Gryfinn comes back and slays him with Istolla, and these people coming out of red gates seem to think I'm a problem they need to destroy.

    I've so much to accomplish, yet my time seems to grow shorter even as a reach my milestones of progress. The time I have left should be time spent preparing. My demise is set, I am only unaware of the place and time of its occurence.
    Wednesday, February 8th, 2006
    11:48 am
    The Death Point
    It's been a few days since the events that transpired in the height of Tom Rime's power this year of 1006.

    I was able to gather a large party of adventurers (somewhere under 100) to investigate the point of Death at Tom's behest; this point was located somewhere near Rathkeale, and no one had known anything about it for at least a millenium. Scrying proved useless, so I planned for us to investigate in a much more hands-on manner.

    The Death point causes death to all living things in a certain radius, so in order to explore there had to be something to protect us from the death magic. Constructs are not alive, and if our spirits, not the life of our bodies were displaced, we would be relatively protected from the magic that caused death, though we would still have to deal with any soldiers and traps in order to get deep enough into this point to learn anything.

    Tom was able to form constructs of ice for all of the party, and Equilibrium was able to focus us through these constructs. We split into two basic designations; scouts and warriors. The warriors would distract the main force of whatever we encountered while the scouts would dig as deep as they could into unexplored territory.

    When the constructs were finished, they were somewhat randomly placed in a cave just below the surface. Two doors were located after we fought our way through some skeletons, one leading to the surface and the other deeper into the cave complex. The war party and at least half of the scouting party went to the surface, while myself, Gunthar, Thon, an elven woman (those three of Clan Bonechewer), Rekeese, Alexander, Leanna and her companion (whose name still escapes me; a star pattern seems to be marked on the back of his head) went downward. The White Tower ambassador, who shall be referred to as X, also accompanied us, and offered to scout ahead. We went down a flight of stairs, then let him go ahead of us, since he was far better suited for scouting amongst undead than the rest of us.

    We agreed to wait ten minutes for his return and to follow after that point, in the likelihood that he had decided to go deeper after encountering nothing. Unfortunately, we were later to find his possessions in the first room beyond the stairs. (Later I would learn, after his rescue from what I have learned is an asylum lich and its invisible mistress, that he was washed down into a reservoir by a flash flood of sorts before we came looking for him.)

    The first room was full of rotting kobolds, and there were close to 100 of them steadily flowing in to replace the defeated. They gave us a surprising amount of trouble until I found X's belongings, and Dio whispered in my ear. I got the idea to put the cloak on, but when I tried to swing X's scythe or any weapon that my hand burned. I was protected from being wounded by the undead, but had to make a choice between ultimate defense or being able to attack. Seeing that survival and information gathering were our goals, I opted to wear the cloak and carry the rest of X's possessions until we could recover him.

    Finding the key to that room's deeper-leading door, we entered the next room. I, like X before me, scouted ahead, but not too far. Everything seemed quiet. A key dangled from the ceiling, but I was loathe to touch it for risk of activating a trap. Seeing nothing else, I motioned for the rest of the scouting party to follow me. Suddenly, a wall burst apart, and three undead stumbled into the dim light, groaning in torment.

    A mysterious voice bellowed out, "For the key to be taken, the restless must be put to rest!" As the undead came closer, we all struck at them, but the wounds barely slowed them down. They continued to bear down on us. Several attempts to enclose them in brick walls through hasty teamwork failed, until Thon and Alexander tried using their circles of protection to bar their passage. I, being protected from the undead, tried to push them back with my hands, but found that their attacks still caused me pain despite my invulnerability. Soon, two descended upon me even as I had them cornered and partially blocked-in. Thon made a desperate (and successful) attempt to pull me out, but one escaped again.

    Finally, we were able to wall them in once more, and the key descended for us to leave this forsaken room.

    As we moved down the stairs to the third room, we realized it was very quiet. There were forms moving around in the darkness, and this time, they weren't undead, as my borrowed magics from the White Tower told me. They must have been constructs like us, because nothing else could survive down here. After sneaking very carefully into their sight, I tried distracting one by throwing the stake that X had left behind. It seemed to see the object, but not me. Dio reassured me somehow, that they could not see what they could not hear. We painstakingly made our way through narrow passageways, the very slightest scrape turning the guardians in our direction, but silence saved us many times. Even as they bumped into my body and slid me across the floor, they did not notice my presence. Unfortunately, there were several trapped containers, and one of them contained the key; they could not be moved from the floor, and they set off alarms when opened. Silence would not save you then, as they would hunt down the nearest ice construct, shatter them to pieces and close the container.

    There was also a four-piece "bridge" puzzle that a voice told us was needed to save our friends. (We would later learn that the war party also got a similiar message that -we- were in trouble, and this leads me to believe we were either in great danger divided or that something was misleading us.)

    In order to escape after getting the key and the bridge pieced together, we had to fool the constructs into breaking down a stone block wall that had been built in front of the exit. Gunthar knocked on the wall, each time leading the constructs to attack it with increasing fury. Eventually, they broke it down and we hastily escaped. A ridge seemed far away from the opening, but the distance seemed to shrink as we carried the bridge piece towards it, and we found ourselves among the war party, who were resting. There was an opening at the deepest part of the ridge that led into the cave complex we had come from. I have a feeling we may have connected it to the area somehow, but focused on learning what the war party had learned.

    They had encountered surface forces en masse, and had lost much of the repair magic granted to us to keep our constructs in one piece. They had found several messages on undead couriers, and our more scholarly types were working on deciphering it. After decrypting the messages, we learned that a lich named Kerrigor (or Kerrgor, or maybe Kreegor) was instructing seven generals on the surface, who in turn controlled the surface undead. However, the war party had managed to defeat one of the generals, who was actually the skeleton of a farmer named Samuel that had been bolted into a suit of armor and forced to assume the role of general. (We later learned that the undead thing Samuel had become feared for its existence and had been lying to us to preserve itself. This undead half was seperated and destroyed, however, for the living soul of samuel to be bound in its skull until the people of Mythguard figure out a way to revive him into a living state.) He informed us that he had no knowledge of the forces underground, but that Kerrigor resided deeper down and was rumored to take orders from invisible voices. (X would come to tell me later that he, like other Deathlings, was invisible to undead. Also, it's possible that powerful deathlings could be invisible to more than just the undead, and this would make a little more sense later on...)
    Mythguard and others had also found a mask and a pair of horns in the process. There was much unnecessary conflict over the possession of these items, and I believe they are cursed, but they were not my main concern at the time. All but Khol, Higer and Phyre of Mythguard had worn the mask and had their magic restored. Ironic.

    I tried to call X's spirit in order to find out what had happened to him, but something else answered, claiming there were no benevolent powers here. It taunted me, gave me nightmares of all of my friends around me reduced to ghosts that were powerless but wished to tear me apart for their deaths. Then, it sealed me in a circle formed by the ritual circle I had made around X's possessions in attempt to call him.
    We (Grot, myself and Alexander) pondered over how to break the circle, as we were all constructs of magic and there was not a single abjurer among us. Eventually, I remembered the study sheet I had written on abjury for purposes of learning the spells, and pressed it to the invisible barrier for Alexander to copy... into Tom's book, which he had been carrying for me. He copied over the Disrupt spell of fifth circle abjury, and it broke the circle when recited. It is fortunate that this method was possible, as I was otherwise helpless.

    We were being hunted by two of the other generals, and they had activated some sort of secret weapon that bolstered their forces. Fortunately, though, there was a way to shut it down... but we had to act quickly and move forward with the surface forces and the underground forces surrounding us as the minutes passed. We went back into the cave and fought our way through the less organized undead. As we left the first room, X's scythe was pulled from my belt, whirled in the air, and disappeared. (I believe this may have been the powerful Deathling that is unseen by more than just the undead, but I cannot be sure yet.)

    After the first room, I felt something touch my chest and ask, "Would you like to play a game?" My only answer was, "I can never refuse a good game..." and I was suddenly pulled through the air into a strange waiting room. After waiting there and encountering a few others who were here for 'the game,' I was pulled into a chamber with a giant chessboard and a very strange individual across the board, bound to a chain rooted beneath a chair. As he paced around the giant black chess pieces at his side of the board, I noticed his arms were bound... and that his face, partially obscured by a mask, was emaciated. He wanted to play a game. He was authorized by his mistress to give a prize, but asked for his prize in return if we lost; he asked to be untied, to make the game 'more fun.'

    As we deliberated on the prize (there were several others, including the newcomer Tag, who wanted to untie him anyway), I moved into the empty King space among the white pieces on the board. The monster across the board made an offer, throwing X's scythe on the board and saying, "We can offer the release of the one who wielded this weapon." We convinced Tag not to untie the creature, and I stood as the White King on the board, choosing X's freedom as my prize. With Sir J'reth and Tag at my shoulders as advisors (with the monster's permission), a long game played out. As pieces on the black side were lost, the creature became increasingly deluded, and somehow caused Tag to crumple in pain at one point. However, as pieces on my side were lost, my construct was damaged and I felt the sting of injury. The game was won for white, and for Tag's help I promised to stay and try to help him as he tried to win 'back' the mask and horns he claimed to have found (though they were acquired by dubious means. I felt pity for him when he had been betrayed in a bargain with Creathorne and Mythguard, but I learned too late that he had a penchant for storytelling.)

    Tag won the horn, but by the second game, a colorful character by the named of Hummingbird Heatherbloom had untied the lich of his own accord, and been given the other horn by the monster. Tag slew him for it, but there was little I could do at the time. (I believed Tag was in the right until I heard Hummingbird's side of the story later on.)

    I left after the second game and was transported magically back into the caves, where the gathered party had deactivated the 'secret weapon,' a set of normal-looking bells that had increased the number of undead in the area. We managed to escape to a place to rest, and continued the next day.

    We had not discovered the master of the point, as was my goal... but we had learned much of the territory and its forces. I was determined to learn the identity of the point's master and possibly to replace them, but Elwick talked some sense into me over the ridiculousness of the plan. Instead, we decided to do some damage before we left, to limit the master's influence. We had discovered a reservoir, after X had been returned and spoke of his experience. It was full of water... but there was lots of muck. This turned out not to be dirt and mud, but rotting body parts. This reservoir connected to other riverways that spread through the realms, and if this contamination spread, we might have more to worry about from the Death point in the future. Using Tom's artifacts to focus his power, we went through the tedious process of pushing away the death influence with protection spells and focusing Tom's power to freeze choke points shut and seize the flow of corpses into the water. (This may also result in the caves being flooded in the near future, further thwarting undead expansion efforts.)

    As we got the the fifth and final choke point, we found it was large enough for us to pass through. After pushing away the deadly forces of the death point, we allowed the rest of the party to ride the waters out of the region. Elwick, Brighthammer and I remained with our artifacts to let Tom seal the final choke point and teleport us out.

    After dealing with some loose ends, our day was over, and we were returned to our bodies at the Balance point. We hadn't accomplished the ultimate goal, but the progress we made was undeniable.
    Wednesday, December 7th, 2005
    8:48 pm
    OOC: Purpose of this journal.
    This is a collection of IC journal entries for my character Harlest, within the game/community "The Realms of Wonder." Any journal entries will be considered IC unless noted otherwise in the heading.

    This journal will also be a place for me to archive my character's profile and information. Anything that Harlest would share with his Friends will be made Friends-only, etc. etc... Think of this also as an alternate way to contact Harlest, just another way to send him missives if need be (i.e. if information that's shared is considered within your grasp, it's probably just as easy if your character wishes to comment on it.)

    I'll work out the IC specifics as this compilation of character information grows.
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